Indiana jones and the emperors tomb reveiw
And even worse, Indy seems to get stuck on almost every object he gets remotely close to. Trying to switch inventory items while coordinating all this is almost impossible. This can make it tricky to negotiate some of the tight corners you'll find yourself in underwater. Completely disregarding the regular movement keys, you have to hit an extra key to get Indy to move forward through the water. Perhaps I wouldn't mind if the swimming controls weren't so absolutely terrible. While it's good preparation for piggybacking on submarines, there's no reason Indiana Jones should have to spend so much time underwater. There is also simply too much damn swimming in the game. In any case, the first-person mode doesn't allow you to move Indy around and is therefore of questionable use. Thankfully, there's a bit of an auto-aim feature built in to the game so you can reasonably expect to hit things if you only point in their direction. There is a first-person aiming mode, but Indy turns far too slowly in this mode for it to be really useful. The camera frequently gets hung up on the environment and is occasionally obscured by walls, pillars, and the like. But there are numerous camera problems resulting from the cramped nature of many of the environments. You'll get to see Indy from a few different angles, even catching a few glimpses of him side-on as he mows down Nazis and/or Ninjas.
The camera rotates a bit quicker than Indy does, but rather than being a detriment, this actually adds a little more personality to the game. You simply need to move the mouse to point Indy in a new direction. Ideally, the camera almost always rests above and behind your character. Although this system is more intuitive on the gamepad, you'll be adjusted to the same principles on the keyboard after only a few minutes' play. In other words, hitting "A" moves Indy to the left of the screen rather than to his own left.
He moves relative to the screen rather than his own facing. When controlling Indy in a third-person perspective, you'll use the WASD keys to move him around. While the game was initially designed to be played with a gamepad, Indy's keyboard controls are actually quite good. Still, the plot here can't quite seem to rise to the standard established by the films. As usual his employers are somewhat suspect right from the start and the game does a good job of building up a sense of rivalry among the main characters. He travels to numerous locations in the Orient as well as Eastern Europe and Asia Minor. The game tells the story of Indy's quest to recover a powerful pearl.
#INDIANA JONES AND THE EMPERORS TOMB REVEIW SERIAL#
There's a strong serial aspect to the game as Indy finds himself in a seemingly endless succession of tight spots. And in keeping with my own bloodthirsty tendencies, this Indy does a lot more killing. Their latest game, Indiana Jones and the Emperor's Tomb, finally gives me the chance to go head-to-head with the finest the Reich and the Far East have to offer. Thankfully the gang over at The Collective have finally managed to combine my earlier fascination with the pulp-era tomb raider with my duties as a game reviewer. I'll get a job reviewing video games instead. (Don't call them shards.) In the true spirit of the university hierarchy it was the grad students who seemed to draw all the choice jobs that involved mine cart racing or Thugee punching. My own experiences in the field of archaeology always seemed to involve an awful lot of dusting of pot sherds. Once I entered college, I quickly discovered that there was a lot more to archaeology than shooting Nazis and whipping guys in turbans. Former EIC Trent Ward's mom was an amateur archaeologist and helped to cultivate this interest throughout my high school years. Back in 1981 Bill Trotter took me to see Raiders of the Lost Ark thereby sparking my long-standing interest in archaeology.